A downloadable NoArtpunk

Know then that in the latter days of the OSR, after the fall of King James and the disgrace of St. Malezsewski, a great confusion came upon the people.

These were days of darkness. Men forgot from whence they had come, and were tempted by false idols and heeded false council. One could find a thousand men who proclaimed themselves OSR, but none knew what it meant or why.

The halls of Drivethru were overflowing with lyric games, one-page dungeons, toolboxes and ARTPUNK. Men talked of politics at their table and quibbled over minor things. True craftsmanship once again became threatened with extinction.

But all hope was not lost.

Let it be known that from the dark and ancient corners of the OSR was begotten the NO-ARTPUNK CONTEST. In it, contestants were commanded to use for their adventures only book monsters, items and spells of the original game and their retroclones. Only a single item, creature and spell of their own invention was permitted.

You gaze now upon the second august Edition of No Artpunk, collecting the ten strongest entries of this year's annual competition. As a rare treat, a bonus entry, sent in but forestalled by the whims of the digital gods, has been included. May they bring much joy in perusal, discussion and actual play.

The proceeds of this collection will be donated to the National Fybromyalgia Association for the first 3 months, after which it will become freely available. Let it be enjoyed by all that love old-school gaming.

Update: No Artpunk II is currently (17/01/23) #1 in Artpunk, #11 topselling physical game (above Troika, Mausritter,  and Knave) and #1 topselling physical game tagged nsr.  Not bad for the first week!

Update: Having raised over 1500 dollars, No Artpunk II will now be free in perpetuity. Thank you all for donating, supporting, discussing and above all, playing and writing! 

Updated 1 day ago
StatusReleased
CategoryPhysical game
Rating
Rated 3.3 out of 5 stars
(21 total ratings)
AuthorPrinceofNothing
GenreAdventure, Role Playing
Tagsartpunk, nsr, OSR

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No Artpunk II.pdf 44 MB

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(4 edits) (+2)

 I like the DIY feel of this, but who is this attacking and why? It feels a little weird tbh to be gatekeeping OSR/NSR stuff. I guess I might be a little bit out of the loop, but what defines Artpunk? And what defines OSR to you? I agree the term seems to have been diluted today, but I'm trying to parse what your goal is here.

I mean this with the utmost sincerity. This is the first I'm finding of the No Artpunk thing.


EDIT: I should have read the essay at the beginning of the book first.

Simply put, would you agree your thesis is that "A lot of OSR material tends put style over untested substance."?

If so, I think I agree.

I like the idea of following the root of the hobby had having a shared b/x language. I'm not a creator so I have very little skin in the game either way. But it seems to me like the dilution and uninspired creations in the Artpunk movement just happened as a consequence of it becoming large. It's just Sturgeon's Law (90% of everything is crap). I don't think it's necessarily a consequence of not having a shared system or ignoring the lessons of Gygax and other older creators.

Once your No Artpunk movement becomes large enough, will you criticize it as well?

(+1)

Hi. I am glad you enjoyed it. That is this collection's primary purpose.

The true history of the OSR is by now very tangled and confused. This is a very comprehensive look at it if you have 9000 hours.
https://osrsimulacrum.blogspot.com/2021/02/a-historical-look-at-osr-part-i.html

Simply put, it had an OD&D/AD&D language before it had a B/X language. I would agree there is dilution as a result of an influx of newcomers, but the main problem is these newcomers have not been habituated or 'civilized'. Increasing the pool should increase the amount of good material that is coming out also. This, I think, does not occur in the same measure that it used to.

I think the decay is exacerbated by having neither a culture of practice nor a unifying system which serves as an anchor for that culture. Without it, you go back to square one, stumbling in darkness, endlessly re-invented the wheel. It is a precondition for transcending Sturgeon's law, rising out of the primordial chaos.

I run a fairly popular review blog. I've criticized everything from uber traditional AD&D tournament modules, 5e campaign settings to more Artpunky material. I have a preference, but I've given very positive reviews to works like Deep Carbon Observatory, and negative reviews to, say, The Seven Shrines of Nav'Qar which I find too traditional. My goal is not to destroy innovation. It is to refocus creative energies and encourage engagement with the subject material.

This year it is high level D&D. Keep an eye on the blog if you would like to know more. And happy gaming! 

(2 edits)

Interesting. I haven't been able to read the whole blog post, but I'm glad that you agree that people who like playing Monopoly desperately need help. 

I dunno how interested in a high level D&D version of this I would be as I probably don't play enough for it to be useful to me, but it seems pretty cool. I guess this is where you're going to start narrowing and lose people like me. Not that you probably mind, it seems like this is an area you're interested in exploring as a passion which is pretty cool.

I'm not particularly attached to the OSR or the purity of it, but I think I can appreciate what you're trying to do and say. Creating a more focused OSR is an interesting goal and its kinda neat to see people congregating around that idea.

Personally, I like the rules-lite approach surrounding the OSR, and the "just play" attitude I tend to see in these spaces online. As someone who started at 12 years old with 3.5e, I don't have the original experience or nostalgia with OD&D or B/X, but I've enjoyed the simplicity and charm. And the fact that PCs don't start off with 10 page backstories, something I was often guilty of which completely blocked my ability to actually play with a group.

I've come to realize I just don't care for the focus on "Narrative" and "Role-Play" in capital letters (PbtA, FATE). Those things tend to be exhausting after a while for me. Fast and procedural play really seem to work for me in actual play which is why I've enjoyed things in this space.  

I do wish the categories were clearer so I could understand who and what I'm engaging with online, but at the end of the day if I'm enjoying a game with hp, ac, str, int, wis, dex, con, cha, and xp, and its in a dungeon, I'm playing D&D and that's good enough for me. I don't really care what its called as long as me and my friends are having fun.

Also: Are you still writing on that Simulacrum blog? It seems like the last post was in May 2022.

(+1)

[Blog]
Its not my blog. Its a good series though. This is my blog.
https://princeofnothingblogs.wordpress.com/

[High Level]

I think its definetely not meant for everyone, certainly not for newcomers, but its easier and more fun then it looks. If you ever get deeper into oldschool D&D its worth a shot. Fwiw when I ran Slyth Hive, some of my playtesters were totally new to AD&D, especially high level AD&D and they loved it.

[More focused OSR]

I see it as a correction. It used to be more focused, now its grown so broad it has become meaningless, so its time to refocus and go back to what it was all about when it began.

[Rules-lites]

Hahah I wrote a medium-vicious diatribe about rules-lites that I named 'the Rules-Lite Sickness' or something along those lines. 
https://princeofnothingblogs.wordpress.com/2023/04/26/the-rules-lite-sickness-ga...

I started one game earlier then you, with 2nd edition. I like the lighter nature of the OSR over 3.5e too, but I do think the current rules lite trend is a little ridiculous, and there is definetely a point where you start to seriously cut into the substance of the game. I too enjoy the game part of rpgs much more then the narrative or role-playing part.

[Preferences]

I like my D&D to be challenging, versatile, occasionally complex and about player skill. I think there is an immense wealth of material and experience that has been built up over decades of play that can help people make better stuff.  

FYI, if you liked the collection, I have a second one up on Drivethru which is also free. I hope you get some use out of them.

https://preview.drivethrurpg.com/en/product/379533/no-artpunk-vol-1

(+1)

This is a great product

(+11)(-5)

The fact people are angry at this, a free product which they can choose to not play, shows why it needs to exist

(+21)(-13)

The amount of pure copium in this product is amazing to behold, before you get to the plain text adventures with stock photos or mspaint art, you're met with a multi-page essay on why things back in the day were great and how today's adventures are awful because of... pronouns and... art by paid illustrators and... professional layout software, and *if only we could go back to MY childhood when things were actually PLAYABLE*, conveniently forgetting even the three little brown books were better presented and more professionally illustrated than this stuff.

I'd rather stick with artpunk games to be honest, at least those creators make things based on what they love, rather than getting their friends together to collectively despise something and tell you their way is the one true way... to pretend to be elves and dwarves around a kitchen table.

Ps. It's always hilarious to see people claim their games are free of politics, when what they mean is "free of things I deem to be political or disagreeable", the head-in-sand energy is strong here.

(+14)(-13)

Yes you certainly seem very Zen and level-headed. I don't think you quite understood the essay, but you don't really have to.

I didn't know any of these people before they participated in the contest, and these are labors of love and genuine joy. That you would focus on a single sentence instead of the actual material is, well, it sort of proves the point of that single sentence. 

One true way? Who knows. I think I can encourage people to do better work for sure.   

Have a pleasant 2023. 

(+5)(-8)

sounds like you have your panties in a twist hahaha

(+18)(-8)

BRO IS FREQUENTLY WRONG!💯🔥🔥 YOOO HE ON TO NOTHING!!🔥❗❗ DAWG IS NOT COOKING!!! 💯💪🤯

(+9)(-18)

How would you say NAP II holds up against your recent purchase of 'I Don't Need Therapy, I Need to Get Gangbanged by 14 Werewolves in Public'? Would adding more Werewolves sway you? Out with it! I have a hobby to conquer!

(+13)(-5)

I rated 'I Don't Need Therapy, I Need to Get Gangbanged by 14 Werewolves in Public' 14/10 Werewolves. 

I rate 'No Artpunk II' 0.5/10 Werewolves, on account of lacking any Werewolves. 

0.5 points for the pregen companion named Wolfhead, but sadly they are human, and not even a human with a wolf's head? Truly, this is stirring a spoon in the blandest portage.

(+7)(-10)

This criticism, while idiotic at first glance, does seem to possess a certain unassailable self-consistency. I believe I might direct you to one of the runners-up, by the name of Spears of the Northmen, which might fulfill your werewolf related demands, although I regret to inform you it only appears to have 2 Werewolves. If that is enough to satisfy your insatiable hunger for werewolf cock, I could direct you to the author's blog, where it is made freely available. 

Deleted 1 year ago
(+6)(-2)

Oh yeah no worries. I can take the heat :P

No the map was forgiveable, it was not a death sentence, I meant to say that he missed the map and I would count that against him but is not fatal. The last section was very chunky, and the organization of the elements was not as good as the other dungeons, otherwise it would have easily made the cut. The first section is very strong and he's since rewritten his material I think? Cool guy. 

https://thiefofwhispers.wordpress.com/2022/08/26/spears-of-the-northmen-an-adven...

I play about half TotM combat with only a previously noted marching order/formation in my current game. Owlbears makes it pretty easy to do more complex combat. I played ToM a lot when I was into Dark Heresy.

 I hope you get some use out of the rest.

(+3)(-4)

idk boss, sounds like you're just pressed you only got 0.5/10 werewolves. skill issue, if you ask me.

(+5)(-2)

Here's to the slow upward crawl to 2.5/14 Werewolves.

(+4)(-2)

Note to self: Include over 14 horny werewolves in No-Artpunk III entry.

(+2)

man that rocks - 14 HORNY WEREWOLVES 4EVAH

Definitely going to show up on every Random Encounter List from now on, except not Horny in the artpunk way with scribbletitties, but like Horn-ed, like a unicorn

A Lycacorn? We'll see

(+4)(-3)

I'm thinking NAP III will be for higher levels so you will get plenty of opportunity. Please omit the gangbangs if possible, public or otherwise.

(+2)(-2)

filth

(+8)(-7)

Glorious Adventures for Fantasy Gamers

(+10)(-8)

Fantasy Adventuring Gaming in it's purest form. Pick this up Ladies and Gentlemen.

(2 edits) (+14)(-6)

The charity bit is nice, bu the rest? Cringe.

(+8)(-9)

You misspelled 'but.'

(+13)(-4)

Vanilla is my favorite flavor of ice cream. If you cannot imagine Conan cleaving a Yeti's head off in the halls of SKALBAK SNEER then you have no soul. Bravo to all entrants.